Play our Games at Dreamation, Feb 22-25, Morristown, NJ

Members of the Learn Larp team will be at Dreamation Convention February 22-25, 2018 at the Hyatt Regency in Morristown, New Jersey.

You can play the following Learn Larp titles:

  • A Wolf By Any Other Name — our popular “Breakfast Club for Wizards” game, where you play a Magischola student locked in detention on the night of the full moon. Lycan students aren’t allowed at Magischola, so surely there aren’t any werewolves among you? But, hypothetically, what would you do if someone wolfs out at moonrise? For 6-25 players.
  • Public Memory — a new freeform game designed by Maury Brown for 4-7 players that deals with the issue of wrestling with the representation of historical figures and hometown heroes in public spaces when the person has a problematic history. Told in 3 acts, you’ll play a citizen, a city council member, and a member of the media as you wrestle with what to do about a local statue.
  • Revenants Rising — be the very first to test out this new modular larp by Maury Brown where you are a magic school student trying to figure out what to do when a group of dark wizards and their revenant army descend on the school. Some among you are cursed, transfigured, or traitors. Can you create a plan and use your magical specialty to defeat the army when it arrives? For 6-20 players.
  • Search for the Snow Dragon — in this light-hearted disaster scenario written by Mike Young and using his A Grandiose Disaster larp system, you’ll play members of a doomed expedition for the elusive snow dragon. It’s not about *if you die, it’s about *how. And then you get the chance to play NPCs or join the peanut gallery. For 10-14 players.

You can pre-register for Dreamation until February 20, 2018. The schedule of events will be published the week of February 18.

Learn Larp introduces Immerton – a new world by/of/for women

On October 5-8 in Joshua Tree, California, on the night of the full moon, a group of women will gather together for the inaugural run of Immerton, a 4-day, 3-night destination larp in a new fantasy world created by Maury Brown of Learn Larp, and a team of female designers.

We’re super excited with the fiction we’re creating, as well as the design for this innovative experience. It will be personal, quiet, intense, and filled with meaningful experiences and ritual quests.

You can learn more at www.immerton.com.

Announcing: Learn Larp Events at GenCon 50

Learn Larp will be at Gen Con 50 hosting many larps and final playtests of our upcoming card game, House Rivalry. Check out the schedule below and we look forward to seeing you at North America’s largest gaming convention! 

Thursday, August 17, 2017

12:00 PM – 1:00 PM           President Maury Brown talks about Designing for Inclusivity

12:00 PM – 4:00 PM          Magischola: A Wolf By Any Other Name, LARP, $8

Play this fun, easy-to-learn game as a wizard in detention on the night of the full moon!

12:00 PM – 2:00 PM          Magischola: House Rivalry Playtest, Board/Card
Game, $2

12:00 PM – 2:00 PM          Magischola: Ritual Magic Class, LARP, $6

2:00 PM – 4:00 PM            Magischola: Magical Healing Class, LARP, $6

3:00 PM – 5:00 PM            President Maury Brown gives a workshop on Safety &
Calibration Techniques in Larps. A Contessa Event

4:00 PM – 6:00 PM            Magischola: House Rivalry Playtest, Board/Card
Game, $2

4:00 PM – 6:00 PM            Magischola: Young Mages’ Magical Combat & Defense Class, LARP, $8

6:00 PM – 10:00 PM          Magischola: A Wolf By Any Other Name, LARP, $8

8:00 PM – 10:00 PM          Magischola: House Rivalry Playtest, Board/Card Game, $2

8:00 PM – 10:00 PM          Magischola: Magical Combat & Defense Class, LARP, $6

Friday, August 18, 2017

12:00 PM – 4:00 PM          Magischola: A Wolf By Any Other Name, LARP, $8

12:00 PM – 2:00 PM          Magischola: House Rivalry Playtest, Board/Card Game, $2

Check out this fun wizard school game in its final playtesting before the Kickstarter launch on Sept. 18.

12:00 PM – 2:00 PM          Magischola: Ritual Magic Class, LARP, $6

2:00 PM – 4:00 PM            Magischola: Magical Healing Class, LARP, $6

4:00 PM – 6:00 PM            Magischola: House Rivalry Playtest, Board/Card
Game, $2

5:00 PM – 7:00 PM            Magischola: Young Mages’ Magical Combat & Defense
Class, LARP, $8

6:00 PM – 10:00 PM          Magischola: A Wolf By Any Other Name, LARP, $8

8:00 PM – 10:00 PM          Magischola: House Rivalry Playtest, Board/Card
Game, $2

8:00 PM – 10:00 PM          Magischola: Magical Combat & Defense Class, LARP, $6

8:00 PM – 12:00 AM          Immerton: The Ritual Quest, LARP, for women only. A Contessa event.

 

Saturday, August 19, 2017

10:00 AM – 2:00 PM          Magischola: A Wolf By Any Other Name, LARP, $8

12:00 PM – 2:00 PM          Magischola: House Rivalry Playtest, Board/Card Game, $2

2:00 PM – 6:00 PM            Magischola Challenge Competition, LARP, $10

4:00 PM – 6:00 PM            Magischola: House Rivalry Playtest, Board/Card Game, $2

8:00 PM – 10:00 PM          Magischola: House Rivalry Playtest, Board/Card Game, $2

8:00 PM – 12:00 AM          Magischola: A Wolf By Any Other Name, LARP, $8

Sunday, August 20, 2017

10:00 AM – 12:00 PM         Magischola: The Hunt for the Snow Dragon, A Grandiose Disaster, LARP, $6

Helping Each Participant Over the Wall

Let’s face it. Live roleplaying and improvisation is risky business. You’re inhabiting a fictional world, pretending to be someone else, making things up on the fly, talking, plotting, scheming, calculating, and having the physical and emotional feelings of your character. That’s also what makes it so exhilarating, profound, and even life-changing. You really do get to get inside someone else’s skin, and to be the main character in a story you create with other people. But that combination of skills isn’t easy, especially when coupled with the stigma that larp often carries. It takes a great deal of confidence and self-esteem to costume, and to speak up, and to throw caution to the wind and accept the plot hooks being thrown your way. There’s a great deal of trust required to live roleplay: trust in the other players, in the organizers and designers, and the community.

A lot of designers make games and live roleplay experiences. The general attitude is: this is my game, like it or leave it. There is generally resistance to making changes to a fiction or a game to make it more accessible or inclusive. Players who have difficulty accessing the experience are told to find another one. In addition, the biggest concern among players and organizers is quite often the integrity of the game itself, and decisions are made for the good of the fiction. I’d like to propose reversing that decision-tree, and putting the participant at the center of the design. Live roleplay events aren’t about the game, they are about the people — you know, the ones you need to make your game design come to life.

When Learn Larp designs your experience, we put the participants first. We meet them where they are and encourage them to go where they need to go in order to grow and transform.

Every participant is unique: their own combination of experience, confidence, abilities, fears, pet peeves, desires, levels of energy and knowledge. We can’t design our games and live experiences for the mythical ideal participant; we must design them for every participant. We have models for doing this: differentiation of instruction from education, and the design theory of affordances and constraints. In this 2016 talk given at the Nordic Larp Talks prior to the worldwide larp design conference Solmukohta, I give an overview of a differentiation concept I call “Larp Bouldering.”